Story
Before we begin, let me introduce my party of four:
Yathgar knew there was something amiss in the dank room as soon as he entered. Carefully examining the cobwebs festooning the darkened corners, he whispered to his companions in a low murmur as they silently filed in after him, "Careful where you tread...I don't like the looks of this place".
Macho shook his horned head and gave out an explosive snort of amusement. Wincing at the sudden noise, Yathgar glared at the minotaur.
"You little ones are too jumpy. There's nothing in this room but rat turds and bones", Macho said as he brushed passed the thief. As his hooved foot came down on the loose brick of the floor, a distinct click could be heard hanging in the still air.
"That didn't sound good...", the group's mage, Malakai, exclaimed.
The other three members of the group stared at the minotaur in reproach as a hidden door yawned open and armored skeletons shambled out. Not chagrined in the least, Macho slapped Yathgar on the back before wading into the fray.
"Looks like I found a secret!"
They could have at least let them take the stairs...
The above excerpt is how I pictured my own group of four misfits in the dungeons of Grimrock. Since the game leaves your characters as blank slates, I found it helped to infuse a bit of personality.
Just like your characters, the story is pretty spartan. You control four prisoners dropped into a pit at the top of Mount Grimrock. They are pardoned for their crimes, but must survive ts depths to reach freedom. That is pretty much your entire motivation. And it works perfectly. What the game lacks in story, it makes up for in addicting gameplay.

